Ultimate mortal kombat 3 juggernaut hack




















Design your own t- shirt today! Download the free trial version below to get started. Double-click the downloaded file to install the software. Ma visto che era un materiale. The one i posted is just the umk3 rom 7. Download Juggernaut's UMK3 hack 1.

UMK3 on Kaillera. Special Moves and In Kombat Fixes:. P2 Sektor can now fire regular missile while Homing Missile is on screen. Shang Tsung given morphs for Robot and Human Smoke. Shang Tsung morph palettes created for:. Forceball mercy and fatality glitches fixed; Forceball will inactivate and pass opponent without hitting when finishing move is activated.

Smoke, Reptile, and Ermac while doing air teleport punch now become visible after:. Female ninja now have a vocal sound and sweep noise when performing a sweep. Air throws added to hits and damage percentage. Ermac lift shown as hit in combo and damage percentage added, but does NOT add to kombo hit counting toward hit limit for lift.

In Randper Kombat, alternate palettes will appear if a player on either side morphs into the same character as opponent. When mercy is performed, the stage background color will be restored on the following stages:.

Player 2 life bar name plate X coordinates adjusted. Player 2 wins graphics X coordinates adjusted. Double Flawless displayed when winning 2 rounds flawless. Male ninja upper body matches lower body when walking.

Unmasked Sub Zero backwards walk animation fixed. Kabal round-ending in being swept animation fixed. All Male ninjas have correct stance in 2v2 whether they are in front or back. Shao Kahn animation corrected returning to ground from rising shoulder charge. Robot Smoke will now spark during Finish Him. Human Smoke given P2 alternate palette. Motaro Green blood restored from MK3. Kahn will not announce round winner vs Kahn in arcade ladder.

Longer transition between rounds vs Kahn. Causes round end Taunt to not bleed over into next round. No longer plays finish him fanfare will play finisher activation sfx. No longer plays stage music after uppercut stage transition. Uppercut stage transition is remembered and stage is marked in rotation so stage does not repeat for next match. Start in random stage within stage rotation. Human Smoke no longer stage locked to Scislac Busorez in arcade mode. Non-Kombat Fixes. Test Menu no longer cut off at bottom of screen.

Characters no longer fall or go into victory pose during attract mode sequence fights following game over screen. Rain given proper life bar name plate. Rain is no longer palette swapped Reptile result of Rain addition enhancement. All character bios have been added, and all character bios will display throughout attract mode sequence.

All character bios uniformly formatted and all off screen text issues corrected. Alternate palette appears on the fly if Player 1 moves to same fighter player 2 is currently on. Player 1 no longer takes on alternate palette when player 2 has Shang Tsung highlighted.

Blinking Cursors are fully behind characters and in front of portraits on select screen. Blinking Cursor visual overlap issues alleviated. Warrior and Master tower text now centered on Towers. Fly-ins correct to vertical placement when zooming in. Right Dragon shifted to right to correct screen position. Black inner vest palette on Scorpion, Human Smoke, and Noob fixed. Human Smoke P1 versus palette lightened slightly to more accurately resemble in kombat palette.

Kahn now visible in Subway during defeat sequence. UMK3 stages do not repeat as often. New stages added to rotation during sequence. Start button input disabled during defeat sequence. Start button disabled during reward selection screen and Credits. Audio Fixes:. Death scream priorities updated to not cut off at announcer voice. Reptile acid spit reflection by Nightwolf audio fixed on hit. Correct stage music plays when uppercut from Bank to Rooftop. While this previously was not an issue because the bank was not in UMK3, MK3 had a bug where upon transition the Street music was played until end of that round.

Stage Fixes:. Skull on right side of stage pulled in to view. Light reflection on water aligned correctly. Purple blocking on left and right sides corrected. Broken bridge piece in right corner brought back into view.

Columns on top raised so no black bars when jumping. Broken pieces top right corner of stage are corrected. Bell is visible in the center of the stage. When certain characters were uppercutted for stage fatal, part of their body could be seen in mid air, not moving, before falling.

Adjusted Y coordinate of victim to fix. Parallax issue resolved, Stairs to cave exit no longer shown as broken with void behind them in corner. This was achieved by moving background assets up, and adding some to the bottom.

Background layer shifted several pixels right to alleviate unused background space. If you uppercut an opponent to a stage transition, you will finish your match in that stage, but the next fight will NOT repeat the stage you uppercut to. Looks identical to MK3, assets ported directly off MK3 graphics chips.

The Hidden Portal has been restored! Identical appearance to MK3, assets ported directly from MK3 graphics. Corrupted palette on background image fixed. Stage background slightly raised compared to MK3 to keep from seeing black bar at top when jumping. Added additional assets under walkway to alleviate black bar at bottom as a result. PLUS Addition. Between foreground and background, Pit II bridge looms to assist with corner tracking.

Cloud animation at top of stairs to each Kave entrance. Graphics and palettes existed in ROM, created animation routine. Cyrax is not present writhing in desert if he is a selected fighter. Check is run for fighters prior to round start and if Cyrax is a fighter, the routine for that stage animation will not run. A background layer has been shifted right to reveal Raiden towards left corner of the stage.

Game over stage randomized at each Game Over instance. Stage order has been updated to manage stage rotation similar to MK3. You will start in random spot in stage rotation like MK3, but stage rotation itself is static.

Previously unused sound on audio chips. Helicopter fatality updated to correctly show blood explosion palettes. Kid Icarus. Goof Troop Editor. FFA Expander. Ganesha Dx. Mega Man 7 password system documentation. FFCC Hacking notes. Great improvement, but missing some updates. Awesome work!!

X-men 2, but now you can actually "Save" the world. Almost perfect, save for one issue. For the Birds VI.



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